

If it wishes, it can prepare an action to use this eye to perform a counterspell, but if it does so, it must successfully hit the spellcaster in question. Greater Dispel Magic: This works like the spell, except that an overseer cannot perform an area dispel.Dominate Person: The target must succeed on a Will save or be affected as though by the spell.Crushing Despair: This works like the spell, except that it affects only a single target (Will save negates).Only if the initial target is hit does the lightning arc to other targets. Chain Lightning: This works like the spell, except that if the eye ray misses the initial target, the effect is wasted.Each eye's effect follows the rules for a ray.Įach ray has a range of 180 feet, a save DC of 23, and a caster level of 14th. A beholderkin of any kind can tilt and pan its body each round to change which rays it can bring to bear in any given arc. It typically attacks with only four rays in any round, leaving it with the option to use its reactive spell turning or reactive spell immunity eye ray as needed. An overseer's long branches allow it to aim up to five eye rays at targets in any given 90-degree arc.
BEHOLDER 5E STAT BLOCK FREE
If control does not return within a few rounds, the overseer seeks our the rogue beholder to investigate and possibly punish it.Ĭonstrict (Ex): An overseer deals 1d6+6 points of damage with a successful grapple check.Įye Rays (Su): Each of a director's thirteen small eyes can produce a magical ray once per round as a free action (except for its major creation eye ray see below).

If an overseer loses control of a dominated beholder (as is the case if a dominated beholder is in the antimagic cone of another beholder), the overseer can immediately sense the loss of control and knows the position and distance to the beholder at the time control was lost. Thus, the average overseer can command up to 20 beholders or beholderkin at a time.
BEHOLDER 5E STAT BLOCK PLUS
The maximum number of beholders an overseer can command at one time equals its Hit Dice plus its Charisma modifier. This is the equivalent of a 9th-level spell. A beholder can resist this effect with a DC 23 Will saving throw.

Organization: Solitary, pair, or grove (2-4 plus 3-6 beholders and 3-6 directors)Ĭommand Beholder (Sp): An overseer can use dominate monster at will as a spell-like ability (caster level 14th), but only against beholders and beholderkin (except for hive mothers and other overseers). Skills: Knowledge (any four) +22, Listen +21, Search +22, Spot +21, and Survival +4 (+6 following tracks)Īdvancement: 15-28 HD (Huge) 29-42 HD (Gargantuan) Special Attacks/Actions: Command beholder, constrict 116+6, eye rays, improved grabĪbilities: Str 22, Dex 13, Con 22, Int 20, Wis 18, Cha 22įeats: Alertness Enlarge Spell Great Fortitude Improved Initiative Metaray Maximize Spell Spectator A spectator is an extraplanar beholderkin with four eye stalks.Initiative: +5 (+1 Dex, +4 Improved Initiative) Senses: all-around vision, darkvision 60 ft., Listen +21, and Spot +21ĪC: 30 (-1 size, +1 Dex, +6 fungus armor, +14 natural), touch 10, flat-footed 29Īttack: Eye rays +10 ranged touch and tentacle +15 meleeįull Attack: Eye rays +10 ranged touch and 8 tentacles +15 melee (1d6+6) and 3 bites +10 melee (1d8+3) Overseer An overseer resembles a large, fleshy tree with mouths on its trunk and eyes on its branches. Orbus these are a genetically bred or stunted and immature form of beholder. Lensman The ultimate lackey caste of beholder society, Observer A Observer is one of the most socially adept of the beholder family. Gouger This is a variant bred to stalk and kill normal beholders. Gauth A Gauth is a subspecies of beholders specifically bred to combat spellcasters. Eyeball An eyeball is a tiny beholderkin with four eye stalks.

It most notable physical change is it's two large clawed arms. Eye of the Deep A aquatic subspecies of beholder. Death Kiss This creature's eyestalks are replaced with blood-draining tentacles. Types Astereater This creature stalk-less beholder floats appearing as a harmless rock. Not all share the xenophobia of true beholders though most are still evil and cruel in nature. Beholderkin have a very wide range of appearances and abilities. As opposed to the Death Tyrant, Elder Orb, Hive Mother and Orbus described later, which are just variants, these are actually different species to true beholders. Beholderkin is a subcategory of aberrant beholders comprising a very large number of beholder-like creatures.
